![]() ![]() ![]() Once you've completed the game's tutorial, all you need to do is launch a custom match, and choose to test your metal against big Boris. Essentially, this is Nival's best shot at making a computer controlled opponent that plays like a human would - and if you fancy testing it out for yourself, you can.Ä«litzkrieg 3 is currently available on Steam in Early Access, with Boris himself available for competitive multiplayer matches. Although he'll analyse the battlefield every few seconds to try and predict what's going to happen next, he doesn't have access to any special information, or anything extra behind the scenes - he doesn't "know" where your units are, and the best he can do is guess. While you may wonder if it'll actually be possible to win against an AI that learns, and is apparently much more intelligent than your standard computer controlled opponent, you'll be pleased to know that the developers say Boris certainly can be beaten. See, Boris would have seen this ambush coming. Essentially, he's a bit more sentient than your average AI - but hopefully not enough that he'll try and take over your PC. Rather than rushing to attack a single tank, he'll realise it might be a trap if he realises he's overwhelmed, he'll retreat if he sees a scout, he'll know that might be where the rest of the attacking force are. Drawing connections between certain moves and units, it means Boris is smarter than your average computer controlled opponent, and can make more value based judgements, like a real human. Neural network AIs are rather confusing things, but in essence, it's a way of modelling an AI after a real brain, to allow the AI to think more like a real human. Along with the ability to play through three full single player campaigns and a competitive online mode, you'll also be able to take on their brand new "neural network" AI, a man they've dubbed Boris. ![]() Yet that's exactly what Russian studio Nival have done with their upcoming WW2 strategy game, Blitzkrieg 3. If you think the idea of playing a strategy game against a neural AI that can both think like a human, and learn from its mistakes is the perfect recipe for a sci-fi disaster film, then you're in good company. ![]()
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